Wednesday, June 21, 2006

Continuous Research

So with little time before I head off to work cleaning buses as I do at night, I thought I would take a brief moment to get a blog entry in for the day. So, at this point in time, I'm diving back into the wonderful world of research as I often do, because well, lets face it, no matter how much you know, or think you know, there is always more to learn.

Currently I'm going through the Morgan Kaufmann series of game programming books and I have to say that when I purchased these books I was impressed by the depth of explanation that the books provide. I've read many other books on the subject of game programming and design and by far this series of books does an excellent job of laying out everything for the reader in detail and even though they are pure tech reads, they some how don't seem that dry. That could just be because I'm used to reading such material now, but who knows. Currently I'm reading 3d Game Engine Architecture, and it has already helped me understand a lot of what I've been doing wrong in the current iteration of my 3d engine. I should finish the book by the middle of next week, at which time I'll be rereading the Essential Mathematics book of the same series.

I also have an idea for a graphics test bed for the game C.F.L. ,which is a long time in the making, for which I hope to have completed before I go on vacation to Colorado July 12th. The premise for this demo is simply going to be testing out a look for the GUI and to find a unique blend of photographic scenery(actual photographs not pre rendered) and cartoonesque game objects. I would just throw a demo together right now, but I have started going off in so many directions the past few months I haven't really made any progress in one area, so I figure I'll get back to the demo as soon as I finish the current read. Time to make the donuts.. I mean clean the buses.

Monday, June 19, 2006

Genesis(Not the master system)

It's been a many year(going on four) since I first began my journey into the realm of game creation, and it has been in this last year that my direction for which I seriously will be headed has really took root. "So, what is this path there Will," you may be asking yourself. Well, let me tell you, it is the path of a truely independent game production house. I have had this idea for a while, but for fear of failure, or success, or some unknown deep dark reason, I never fully was dedicated to pursuing this end, until now. Maybe it's some on going inspiration from the independent productionist out there already in the mediums of music, movies, and games that continues to inspire me, or maybe it's some idea that was ingraved into my brain like some bad acid trip from the nineties. What ever the reason it's full steam a head, no looking back, for better or worse, death to us part, this path is my baby. Now if only I figure out how to program my computer to cook me dinner and keep me company durring those long, lonely nights, or atleast to swipe enough rounded off cents from bank accounts across the country to afford the occassional hooker ;P

But before the hookers and kegs of beer are distributed to me and my readers, there is a lot of work a head. As I work on a timeline for the continuation of my current projects, please, take a moment to familiarize yourself with my rather empty but aestheticly pleasing website DecipherOne Productions There you can find some general information about my current projects, although some of the finer points and directions that those projects were going have diverged and the 3D engine has evolved into something different altogether.

In the remaining days of this week, I will work to publish some general information about the top secret game engine I'm working on, maybe post some screen shots, as well as publish small exerts from the book that I haven't been writing for the last five years. This blog is an attempt to better motivate myself, and educate those that may be interested in reading some cryptic dribble every once in a while.