Monday, October 02, 2006

The fresh Maker

Well hello gentle reader and thank you for stopping by my lonely blog. It has been a little while since my last entry as I have taken the time to write out my thoughts in a while. A lot has changed since my last entry. I am now living in an apartment all on my lonesome for the first time. Mind you not being away from my folks, as I grew up more away from home for long periods of time it seems, but this is the first place I've lived where I haven't had a roommate, fun stuff. It's better to know that when I come home from work, the apartments not going to be trashed, my food will still be there ready for me to eat, and no one will keep me up jaming until six oclock in the morning when I have to be to work at seven.

Also, I quit my job last Wednesday so I am no longer cleaning buses at nights, which is a good thing. If anyone were extremely bored or for some other reason inclined to read through all my previous posts you would notice a trend of complaint about that job. So, now instead, I will be landscaping, which sounds like a blast to me. Being out doors is something that I've always loved, and I don't even to take a pay cut, and it's a tipical 8 to 5 job, so no more nights. After a year and a couple of months of working nights, with little to no time off and being isolated all the time, this is a much welcomed change.

Ahhh.... what the hell, is this guy ever going to quit yapping and get on with the game stuff?......

Keep your shirt on, .. I'm getting there.

OOHHH, Picture.....





S0 here's the first screen shot ever of T3D. Not all that impressive I know, but there's a lot more going on then meets the eye. Currently I'm still working on finishing the console for the engine. Eventually I'll be writing python interfaces for the console to interact, but I'm still working on getting the input to show up correctly. I currently have three buffers that take in a string. Commands can be up to three strings, thus the three buffers, anyways, I was trying to write my own input handlers that only processed input ever 25milliseconds, but it's been hard to get the character presses to be drawn to the screen the way I want with the current subsystems in place. So , I'm currently looking into an input alterantive. I was trying to find one that is cross platform. I've looked at a few different api's out there that handle a vastly different amount of game functionality, but I haven't seen any that deal specifcally with input. I'll probably end up just using some type of wrapper for one of the api's I've already looked at, but I still have yet to decide. If anyone has any suggestions, drop me a comment. Umm... not really a lot more going on. Well back to work on the engine. Until next time....

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