What's that Sound??
So, a quick update. I ended up working on the engine quite a bit last week. I got the sound initialized for the engine using OpenAL. I just built a class to manage the audio context and listener device and one for sources and buffers. I started a new job last week as well, so time management is going to become more and more important. I have to catch up on documentation of the engine and then I'll really be concentrating on developing classes for the up coming game with PhyerSoft. More on that as it develops.
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