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I'm trying to make it so that I don't miss this month completely from making a blog entry, and it looks like I've barely made it, but made it I have. Spring is hear and with it is a rejuvenated sense of purpose.
As I sit down to continue working on the GoG project this week and complete some good portions of it, I can't help but begin to get excited with anticipation to getting back to work on troglodyte. It's been almost two months since I've done any work on the game engine, and I have to say I'm getting antsy. GDC being last week made it all that much work, especially as I on looked to all the indie coverage. I really wanted to go this year, but it just wasn't the time yet. Thanks to all the guys at TIGSource that attended, for posting links to many many pics, videos, and wordage of what looked like an excellent experience.
The book that I won from John Hattan arrived almost a month ago now, and while I'm only about halfway through it, hey I don't have as much time to read as I'd like these days :P , I have to say I'm enjoying it quite a bit. It's helping me think about structuring the business aspects of my endeavors and it has some good advice in it. I plan to write a review to post on my website at some point, a long with some other reviews that I wrote last year for some other programming books.
At any rate, I'm pretty optimistic about things. I have roughly four years left in my current time line for planning to get things off the ground and so far I'd have to say I'm on track for the most part. I think taking the time off from working on the engine will pay off in the long run, especially having worked mainly on it for the last two years. The breather has been pretty nice, but now I'm ready to get back on the road, hit it running and hit it hard.
The time off has given me time to re-establish a base line of quality for my work as well. There have been areas in the engine where I've been meaning to go in and change a certain feature, but have repeatedly put it off instead to work on adding more features. Not that the features being ignored were ungodly beasts gumming up the works by any means, but they were things that I wanted to do differently. Once I start revamping to port the windowing, serialization, and other components over to Qt, I realize that it's the perfect time to re-asses the things that I want to redo and go a head and do them.
The GoG project and porting the code over to the Qt frame work is going to delay the first beta release of the engine, but in moving a few more steps closer to my ultimate design goals, it'll be worth it. I was doing a weekly indie game review over on the GoG for a few weeks last year. I think it's something that I'm going to shoot for doing once again.
Well, I've certainly done an excellent job of focusing on blogging :P At any rate, I am hard at work on things as per usual. I'm working to learn Qt still, attempting to work through the C++ GUI Programming with Qt 4 book that I purchased at the beginning of the month. I want to get through the entire thing before moving forward with porting the engine code over to making use of Qt. I figure it could be March before that process is completed.
It would be faster, but I'm also working to development a tournament tool for GatheringofGamers.com . This is going to be taking a lot of time up as it's turning into a rather large project as time goes on. It's been fun to design though and I can't wait to start developing it. I'm currently in full fledged R&D mode still, but as I work with the other site developers to polish the design, work on building it should pick up within the next couple of weeks.
In the mean time as I do research for this project, I'm moving forward with adding some functionality to the decipherone.com website. I added some basic news submission to the site and will be adding some more stuff in the coming weeks.
In other news, after my rant about Microsoft last post, I'm now the proud owner of an XBox 360. I spent quite a bit of time gaming the first few days I got it and have managed to put in an hour or so every couple of days, which is more gaming then I've done in a long time. I have to say I'm fairly pleased with it so far and with the exception of the payment system, am fairly impressed with Xbox Live as well. Dead Space is also an excellent game.
September is here already and although I've done better this year then any other at blogging I still haven't met a lot of my goals in that area, but things happen, people get busy, and time goes by, just like every other year and every other life.
At any rate, as per usual, I've been pretty busy. As previously mentioned, I'm still working on building the site over at www.decipherone.com , but it's been kind of slow going, along with production on the game engine. I haven't really been spreading myself too thin, more so I've been getting side tracked a lot with spending time with friends and also getting some other projects going.
One such project is getting involved with the guys over at www.gatheringofgamers.com . This is a great social networking site that is geared specifically towards gaming. With the exception of the great games experiment, I haven't been one for social sites, but this is one that I've actually been somewhat active in this year. I met the president Ben at our first game developer group meeting last year, and managed to meet up with him again and the site intern Zach (aka RyuBlitz on the site)a few weeks ago where we played some disc-golf, some 360 and had a few drinks. We had a great time.
At any rate, I'm very impressed with the site as it's grown to near 2,000 members as of this writing in a little over a year(just over as of August 26), and people keep getting more and more involved. There are plans for me to help out with some contract work as well as help promote the site and attempt to get some networking opportunities set up. It is dedicated to helping gamers network. You set up a profile and have friends, classic social site style.
Last week there was also the addition of a clan system that is used to help those involved in gaming ladders keep track of their members. The site has recently seen an onslaught of KSI members join since the system first went live and we expect to see numbers continue to grow.
Ben recently got back from New York last week where he went to meet up with the Microsoft based company Massive which specializes in in game advertisement. The plan is that the GoG is going to be in charge of a gaming event in New York in November.
Other interesting opportunities have happened for this small upstart, like attending E3 and plans to attend the Major League Gaming Playoffs in Dallas Texas in October.
If you are a gamer and you're looking for a place to hook up with other gamers, then the GoG is the place for you. Stop on by and check out some profiles, find other peoples gaming tags and meet up with them on line. Come be a part of a growing community that has of yet seen it's peak time. With many more plans for the future, get into the Gathering while the getting's good.
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