Continuous Research
So with little time before I head off to work cleaning buses as I do at night, I thought I would take a brief moment to get a blog entry in for the day. So, at this point in time, I'm diving back into the wonderful world of research as I often do, because well, lets face it, no matter how much you know, or think you know, there is always more to learn.
Currently I'm going through the Morgan Kaufmann series of game programming books and I have to say that when I purchased these books I was impressed by the depth of explanation that the books provide. I've read many other books on the subject of game programming and design and by far this series of books does an excellent job of laying out everything for the reader in detail and even though they are pure tech reads, they some how don't seem that dry. That could just be because I'm used to reading such material now, but who knows. Currently I'm reading 3d Game Engine Architecture, and it has already helped me understand a lot of what I've been doing wrong in the current iteration of my 3d engine. I should finish the book by the middle of next week, at which time I'll be rereading the Essential Mathematics book of the same series.
I also have an idea for a graphics test bed for the game C.F.L. ,which is a long time in the making, for which I hope to have completed before I go on vacation to Colorado July 12th. The premise for this demo is simply going to be testing out a look for the GUI and to find a unique blend of photographic scenery(actual photographs not pre rendered) and cartoonesque game objects. I would just throw a demo together right now, but I have started going off in so many directions the past few months I haven't really made any progress in one area, so I figure I'll get back to the demo as soon as I finish the current read. Time to make the donuts.. I mean clean the buses.
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