Process
Well, we have it four days sober, and the start of an in game console for T3D. It feels good to be hard at work, focused, and back on a path that I fell off of roughly four months ago. I'm currently familiarizing myself with the process of a timestep so that the animation for displaying the console window displays correctly. I really know squat about graphics programming. Up until this year, I've mainly focused on programming in general, seeing as the only things I've completed code wise were various example applications, a quarter of a completed text game(really only lacked content, all the subsystems and systems were complete), and my first game demo that I coded in Visual Basic three years ago. SO, needless to say I'm learning a lot this year, but it has gone slow up until this point due to neglect of effort, well consistantely anyways.
I have a feeling that I will have to end up doing a complete overhaul after a while on my entire code base, but I'll have to cross that bridge when I come to it. For now, I need to concentrate on completing some lower systems and then move on to constructing my first scene graph, from there I should be ready to start concentrating on scripting, geometry, physics, and a host of other shit that I'm sure it's going to take me another year or two to complete to a functional version. It's a long road, but you can only take it one step at a time.
No comments:
Post a Comment